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Privacy Policy

Last updated: 1 September 2026

The short version. Every part of the game works without an account, and always will. If you choose to sign in with Google or Discord, the only things kept are your display name, your avatar, and the runs you finish while signed in — not your email address, and there is no password to keep. You can download all of it, or delete it outright, from your profile at any time. Otherwise the game runs entirely inside your browser, and the only things that leave it are anonymous counters and the things you deliberately send: a run posted to a public board, a daily challenge score, a trivia room, a score prediction, or a bug report.

Signing in

Signing in is optional. It exists so the game can remember what you have played; nothing is locked behind it, and nothing about how the game plays changes either way.

If you sign in with Google or Discord, we receive and store three things: the display name that provider shows for you, your avatar image, and the account identifier that provider uses for you. We deliberately do not ask for or store your email address, and there is no password involved at any point.

Because we do not hold an email address, a Google sign-in and a Discord sign-in are two separate accounts, even if they belong to you. That is on purpose: joining them automatically on an address we have not independently verified is a well-known way for accounts to be taken over.

Signing in sets one cookie. It holds a random identifier and nothing else — no name, no personal detail — and it expires after thirty days. Signing out deletes it and deletes the session on the server at the same time, immediately. Google and Discord will have their own record that you signed in to this site; what they do with that is covered by their privacy policies, not this one.

Your profile

While you are signed in, each run you finish is saved against your account: the settings you played, where you finished, your record and goals, whether you won anything, and the eleven players you drafted. Runs you played before signing in, or while signed out, are not recorded — there was nothing to attach them to.

These figures are your own record, not a ranked table, and they are not checked. The season is simulated in your browser rather than on the server, so what is stored is what your browser reported. That is why nothing here feeds the public seed boards, which verify results a different way.

Download and deletion. Your profile page has a button for each. Download gives you a single file containing everything held about you. Delete removes the account, every run on it, and the link to your Google or Discord login, immediately and permanently — there is no hidden copy and no recovery. Signing in again afterwards creates a new, empty account.

What is stored on your device

One setting is saved in your browser's local storage: whether you have the auto-spin switch turned on. That is all. It never leaves your device, and clearing your browser data removes it.

Your squad, your season and your results are held in memory while you play and are gone when you close the tab. Nothing about a run is sent anywhere.

Share links

When you copy a result or challenge link, the details of that run — the seed, the league, the formation and the player IDs of your eleven — are encoded directly into the URL. The link is created in your browser and is not stored on any server. Anyone you send it to can see whatever that link contains, so treat it as public.

The seed board

At the end of a run you can press a button to post it to that seed's public board. Nothing is posted unless you press it.

When you do, four things are stored: the team name you typed, the eleven players you drafted, your finishing position, points and goal difference, and the settings of the run. All of it is publicly visible to anyone who plays the same seed. Choose a team name you are happy for strangers to read — treat it as a public username.

There is nothing attached to it that identifies you: no account, no email, no device identifier, and nothing linking one posted run to another. Team names are filtered before they are shown.

Rooms

When you play a friend, the room holds the team names you both typed, the settings, and the two elevens, for as long as the room lasts. Rooms are deliberately short-lived: they close fifteen minutes after creation if nobody joins, and are deleted afterwards. Nothing from a room is published anywhere or kept once it has expired.

Your opponent never sees your team, formation or tactics until the season has been played, and that is enforced by the server rather than only hidden in the page.

Trivia

Playing trivia on your own stores nothing at all. The questions are downloaded to your browser and marked right or wrong there; no score is sent anywhere and there is no record that you played.

The daily challenge is different, because a streak has to be remembered. If you are signed in, each attempt is stored against your account: the date, your score, and which option you picked for each question. That is what the streak and badges are counted from, and it is included in the download and the deletion on your profile like everything else. You can play the daily challenge signed out, and nothing is kept if you do — there is simply no streak.

A trivia room holds the name each player typed when they joined, their answers and their score, for as long as the room lasts. The name does not have to be your real one and is not connected to an account. Rooms expire on their own and are deleted, along with everyone's answers, the next time anybody creates one.

Score predictions

Predictions need an account, because points that are not attached to anybody are not a table. If you are signed in, we store the fixtures you predicted, the scores you called, which match you doubled, and the points those earned. Fixture data comes from the official Fantasy Premier League feed and is fetched by our server, not by your browser, so nothing about you is sent to them.

Bug reports and feedback

The feedback form is anonymous. It stores what you typed and nothing else — no name, no email, no address. If you happen to be signed in, your account is attached so a follow-up is possible, and if you are not, it is not. Reports are read by one person and are never published.

Counters

The game keeps anonymous counts of things like how many drafts were started and how many were finished, so we can tell whether the game is working for people. These are totals for a day — a number going up by one — and are sent once when you leave the page.

There is no cookie, no device identifier and no session id involved, so the counts cannot be tied back to you or joined up between visits. That is a deliberate limit: it means we genuinely cannot tell whether the same person came back, and we have chosen not to be able to.

To limit abuse of the board, the server keeps a daily count against a scrambled, one-way hash of your IP address, salted with a secret key. The address itself is never written down and the hash cannot be turned back into one.

Analytics

This site uses Cloudflare Web Analytics to count page views and understand roughly how the game is used. It is privacy-first: it sets no cookies, does not fingerprint visitors, and does not track anyone across other websites. The data is aggregated and cannot be used to identify you.

Advertising

This site is supported by advertising served through Google AdSense. Google and its partners may use cookies to show ads based on your prior visits to this and other websites. Only banner ads are shown — there are no pop-ups, no full-screen interstitials, and nothing that interrupts a game in progress.

You can turn off personalised advertising in Google Ads Settings, or opt out of third-party cookies at aboutads.info. For detail on what Google collects, see how Google uses information from sites that use its services.

Visitors in the EEA, UK and Switzerland are asked for consent before any personalised ads are served, through Google’s certified consent tool. You can change that choice at any time from the link in the consent banner.

Third parties

The site is hosted on Cloudflare Pages. Like any web host, Cloudflare processes the network requests needed to serve the page and may log them for security and abuse prevention. See the Cloudflare Privacy Policy.

The counters and the seed board are stored in a Cloudflare D1 database belonging to this site. Nothing is shared with, sold to, or sent to anyone else.

Apart from Cloudflare, Cloudflare Web Analytics and Google AdSense, no third-party scripts, trackers or embeds are loaded.

Children

This game is not directed at children under 13 and knowingly collects no personal information from anyone, including children.

Your rights

No account exists and nothing stored is linked to you, so there is no profile to access, correct or export. To remove the saved preferences, clear this site's data in your browser settings.

If you posted a run to a seed board and want it taken down, email the address below with the seed and the team name and it will be removed. Because posted runs carry no identifier, that is the only way to point at one — and it is also why nobody else can find your other runs either.

Changes

If this policy changes, the date at the top of this page will change with it. Any change that affects what is collected will be made before the new behaviour goes live.

Contact

Questions about this policy: nassereddinesaad@hotmail.com